Aller au contenu

Sea Of Thieves Announces PC And Xbox One Cross-Play

De INDYWiki
Version datée du 28 décembre 2025 à 12:55 par GiaDoolittle97 (discussion | contributions) (Page créée avec « <br>It is extremely important for us that sword combat feels right for the Sea of Thieves world. We don’t want to use excessive UI elements, we want to maintain first person, and it needs work neatly alongside the numerous other game mechanics. It’s also critical for sword combat to work all kinds of emergent scenarios. it won’t always be 1v1, it might be 3v3 or 5v1, <br><br> <br>Today Sea of Thieves Lead Designer Mike Chapman posted on the game's forums to... »)
(diff) ← Version précédente | Version actuelle (diff) | Version suivante → (diff)


It is extremely important for us that sword combat feels right for the Sea of Thieves world. We don’t want to use excessive UI elements, we want to maintain first person, and it needs work neatly alongside the numerous other game mechanics. It’s also critical for sword combat to work all kinds of emergent scenarios. it won’t always be 1v1, it might be 3v3 or 5v1,


Today Sea of Thieves Lead Designer Mike Chapman posted on the game's forums to give more details on how personal combat with flintlocks, blunderbusses and swords will actually work on Rare's upcoming shared world adventure g

The most important element to call out in terms of our general approach to combat is that Sea of Thieves is a game with guns and swords in it, but it’s not a game all about guns and swords. We want Sea of Thieves to support different motivations and playstyles, but when combat does occur, it should feel right for the pirate experience we’re creating, while fully supporting the kinds of emergent encounters that can occur while out on a voy


Unlike past year's E3 events, this year's had a particular air of familiarity. Going into the even most gamers had a pretty good handle on what should be announced, and by and large the major publishers stuck to their scripts. There were some surprises, like the official reveal of the Xbox One Scorpio , but mostly it was the known quantities that impres

It's been a while since we've heard new details about Capybara's long-in-development dungeon crawler, hasn't it. I continue to maintain that the demos of Below that I've spent time with are some of the best gaming experiences I've had in quite some time, but we are getting to the point where it's hard not to wonder what the hold up is. Capy is a studio loaded with immensely talented people who take a ton of pride in what they do, and the hope here is that the final touches are being put into place. Below was originally set to be a 2015 title, and Capy has gone into the portion of its development cycle where it falls completely silent until the final title is released. Now that it's 2016, it would be wonderful to see a new trailer or two before a launch before March 31 of this year. Let's face it, if we go through another six months without hearing anything about Below, it's going to be hard to remind gamers why they should care about this wonderful title all over again.


Despite experiencing a "rough" development process , Crackdown 3 ’s development finally seems on track for a 2017 release. The game’s explosive nature will rival that of Just Cause 3 , and finally give Crackdown fans the open-world sequel they’ve been begging for since the release of Crackdown 2 back in 2


Below will challenge players with a mysterious, randomly-generated island where exploration, discovery, and survival are at the forefront of the experience. The game is said to offer a Dark Souls level of danger and intrigue with its combat, which by itself will continue to garner incredible attention until the game’s release later this y


This isn't the first time that Rare has talked about cross-play for Sea of Thieves , however. Earlier this year, when Rare first activated the closed alpha on PC, the team decided to try out cross-play just to see how it felt. Executive Producer Joe Neate called the experience "magical," explaining that it led him to question why any game would split player bases. But questions about balance and fairness prevented Rare from making it official straight away, however the more the studio considered cross-play, https://Seaofthievesfans.Com/ the more it realized there was no good reason not to include


Previous episodes in Sea of Thieves ' Short Haul trailer series include " Creating Clouds ," " Aboard the Ship ," and " Instruments ." Each explores an example of how Sea of Thieves tries to bring the player closer to the world in which they're playing. Instruments talks about how players can add their own soundtrack within the game through gameplay, but how it's also influenced by social aspects of the game . Creating Clouds shows how Sea of Thieves is using an ever-present object in virtually every game -- clouds -- in a new way to add depth to the experience. It's unexplored territory, which pirates would appreci


"When we talk about visual effects in games, we normally mean particles. That's what we're using to create all of the cannon effects for example, like the different explosions. You want to give the player strong feelings when they're playing the game... You should just feel like you're really part of this beautiful wor


Not every highly-anticipated Xbox exclusive is a triple-A title. One game that has caught the attention of many gamers is Cuphead , the platform indie title coming this year from Studio MDHR. In fact, Cuphead will be the first title from the developer, so a lot is riding on this game for creators Chad and Jared Moldenha


For now, though, Rare will continue with the development of Sea of Thieves in preparation for its forthcoming launch. There's plenty to do, and Rare seems like they're adding new ideas as fast as they can come up with them. The studio just revealed how players can now get sick and vomit into a bucket, then use the bucket as a weapon against friends (or alli