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Page créée avec « <br>Sea of Thieves is meant to capture the spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours, being that the theme of the game is pirates it is assumed most people have a general idea of what it is pirates do so you can hop into the game, raise the anchor, lower the sails, and set off looking for booty to plunder. Whether the quest involves fighting, treasure hunting, exploration, or just drunken hedonism, the... »
 
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<br>Sea of Thieves is meant to capture the spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours, being that the theme of the game is pirates it is assumed most people have a general idea of what it is pirates do so you can hop into the game, raise the anchor, lower the sails, and set off looking for booty to plunder. Whether the quest involves fighting, treasure hunting, exploration, or just drunken hedonism, the goal is to hang out with people and have a good time. This looks like a great way for you and some friends to get together and live out the fantasy of going on a pirate adventure without getting seasick or losing a hand to a crocodile.<br><br>Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate ship. The result is what Rare is attempting to create with their next major game Sea of Thieves, which is a massive multiplayer pirate game . MMPG is not a recognized term in the gaming world, but it is basically what it sounds like. A group of friends get together on a pirate ship and do pirate things together. This can include exploring the seven seas, going on hunts for buried treasure, going to battle with other pirate ships, or just enjoying a rowdy booze cruise on the ship drinking and making music.<br><br> <br>This might seem nitpicky given Nintendo's excellent and concise presentation during E3 2017, but the set-up for this one had already been done and all the company needed to do was announce it. The Switch is already gaining a reputation as the home for Wii U games that were ignored because of that console's technical failures, and Mario Kart 8 Deluxe has already proven that those remakes can be extremely lucrative for Nintendo as well. Nintendo could have probably flashed the Metroid Prime 4 announcement on screen, followed with the announcement of a Super Smash Bros. Deluxe for the Switch, and called it a successful E3 2<br><br> <br>Azario: There’s a possibility that some players might have trouble with finding things to do, but in the case of our adventure, I thought we made a fine crew of rookie pirates on our first voyage with many more plan<br><br> <br>This isn't commentary on the fact that Skull & Bones has all the potential in the world to muscle in on [https://Seaofthievesfans.com/ Sea Of Thieves News|Https://Seaofthievesfans.Com/] of Thieves ' territory, either. We went hands on with Rare's upcoming multiplayer pirate experience and came away wanting more, both in terms of gameplay (because it was good) and features (because it seemed largely the same). Sea of Thieves is still a good game, and there's some enjoyment to be had within its colorful pirate world, but it feels like it hasn't evolved since the last time we saw it, and that's cause for some disappointm<br><br>On that note of creating a unique and personal experience, there will be plenty of customization options both as for the pirate character and the ship. These customization items will be both cosmetic and functional to help ensure that the pirate I design with the attributes and look I want will not be the same pirate you create. The cartoonish art style hints that this will be a more lighthearted and fun version of pirates as opposed to a more historically accurate bloodthirsty crew infected with scurvy.<br><br> <br>That's our list of the biggest disappointments that emerged out of this year's E3. Did we miss anything major? Anything you need to get off your chest about this year's showcase? Let us know in the comments be<br><br> <br>There is plenty of other content mentioned in the post as well, several of which are cosmetics. Not only will island and ship cosmetic chests be available but more customization options for the pirate generator will be added. Some of these include scars, tattoos, hair color, makeup, skin color, and several oth<br><br> <br>As is the case with Quantum Break , one of the biggest Xbox One exclusives coming next year is from a third-party studio. Platinum Games is developing a new action RPG called Scalebound , which will allow gamers to take the skies on the backs of dragons, and battle enemies with the help of friends in 4-player co-op. Scalebound 's Gamescom 2015 trailer impressed many, and hopefully Platinum Games can stick the landing when the game releases next y<br><br> <br>At E3, Head of Xbox Phil Spencer proudly declared 2015 as having the strongest lineup in Xbox history. With heavy hitters released such as Forza Motorsport 6 , Halo 5: Guardians , Rise of the Tomb Raider , and more, it's a claim that's hard to argue w<br><br> <br>Undead Labs has revealed that it plans to release new details about State of Decay 2 at this year’s E3, but in the meantime has released a handful of screenshots and a reveal trailer that show how much the developer has learned these last few years. It’s obvious the sequel will incorporate many of the features gamers loved about State of Decay , while also injecting new features that players have been asking for since the first game in the series released. There’s little doubt State of Decay 2 will be one of Xbox’s most successful exclusives this y<br>
<br>After the absolutely electric response from the crowd last year during Sony's Last of Us 2 trailer reveal at PlayStation Experience 2016, many people considered the upcoming sequel to be a lock for this year's conference. Those expectations were dashed, however, when Sony closed its presentation on a new Spider-Man gameplay demonstration that, while exciting, wasn't exactly what many were expecting from one of the most influential companies in gaming during the industry's flashiest w<br>There are definitely some major questions about Sea of Thieves, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but if everything hits, Microsoft's investment in this legendary studio could be totally worth it. The real goal here should be to find a way to make a charming, deep online version of Assassin's Creed IV: Black Flag , considering that may be the best pirate game we've ever received.<br><br>This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9's art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we've seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft's new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won't be able to rake in that Halo cash forever.<br><br>It's been a while since we've heard new details about Capybara's long-in-development dungeon crawler, hasn't it. I continue to maintain that the demos of Below that I've spent time with are some of the best gaming experiences I've had in quite some time, but we are getting to the point where it's hard not to wonder what the hold up is. Capy is a studio loaded with immensely talented people who take a ton of pride in what they do, and the hope here is that the final touches are being put into place. Below was originally set to be a 2015 title, and Capy has gone into the portion of its development cycle where it falls completely silent until the final title is released. Now that it's 2016, it would be wonderful to see a new trailer or two before a launch before March 31 of this year. Let's face it, if we go through another six months without hearing anything about Below, it's going to be hard to remind gamers why they should care about this wonderful title all over again.<br><br>Then there’s the workings and actual programming side of the ocean itself, particularly the many ways in which the waves crash and tumble against your ship. The textures and dynamics, the way they sway to and fro, sending a once calm voyage into potentially risky affairs; I’ve plenty to say on this feature alone, so I’ll leave it at that for the time being. In terms of gameplay, wherein (least in the beta build) you can decide to go it alone, team up with another or join a party of four, Sea of Thieves is a hands-on, labor-focused experience, stripping away all hereditary comforts with the interface such as a mini-map or objective indicators alike in favor of more communicative and team-based, working together.<br><br>Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate ship. The result is what Rare is attempting to create with their next major game Sea of Thieves, which is a massive multiplayer pirate game . MMPG is not a recognized term in the gaming world, but it is basically what it sounds like. A group of friends get together on a pirate ship and do pirate things together. This can include exploring the seven seas, going on hunts for buried treasure, going to battle with other pirate ships, or just enjoying a rowdy booze cruise on the ship drinking and making music.<br><br>It’s in no way surprising that the mantra of "…but what do I do?" or variations thereupon, has lingered over [https://Seaofthievesfans.com Sea of Thieves News|Https://seaofthievesfans.Com/] of Thieves like a pungent-but-irremovable odor. While there was always a strong case that there’d already been a fair amount of intrigue built up for what Rare — proper Rare that is, not Kinect Sports-shackled "Rare" — was cooking-up, prior to and since its reveal back at E3 2015 (which admittedly garnered somewhat of a deflated "eeeeeehhhhhh" reaction from yours truly), details pertaining to its content, its progression, its finer details outside of an odd sample of footage and some rather unfunny plodding through voluntary player commentary, have been somewhat conserved. For what purpose though; after all, you and I both know Microsoft need all the good marketing they can get their hands on if they’re to give Xbox a reasonable chance in 2018.<br>

Version du 28 décembre 2025 à 12:38


After the absolutely electric response from the crowd last year during Sony's Last of Us 2 trailer reveal at PlayStation Experience 2016, many people considered the upcoming sequel to be a lock for this year's conference. Those expectations were dashed, however, when Sony closed its presentation on a new Spider-Man gameplay demonstration that, while exciting, wasn't exactly what many were expecting from one of the most influential companies in gaming during the industry's flashiest w
There are definitely some major questions about Sea of Thieves, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but if everything hits, Microsoft's investment in this legendary studio could be totally worth it. The real goal here should be to find a way to make a charming, deep online version of Assassin's Creed IV: Black Flag , considering that may be the best pirate game we've ever received.

This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9's art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we've seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft's new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won't be able to rake in that Halo cash forever.

It's been a while since we've heard new details about Capybara's long-in-development dungeon crawler, hasn't it. I continue to maintain that the demos of Below that I've spent time with are some of the best gaming experiences I've had in quite some time, but we are getting to the point where it's hard not to wonder what the hold up is. Capy is a studio loaded with immensely talented people who take a ton of pride in what they do, and the hope here is that the final touches are being put into place. Below was originally set to be a 2015 title, and Capy has gone into the portion of its development cycle where it falls completely silent until the final title is released. Now that it's 2016, it would be wonderful to see a new trailer or two before a launch before March 31 of this year. Let's face it, if we go through another six months without hearing anything about Below, it's going to be hard to remind gamers why they should care about this wonderful title all over again.

Then there’s the workings and actual programming side of the ocean itself, particularly the many ways in which the waves crash and tumble against your ship. The textures and dynamics, the way they sway to and fro, sending a once calm voyage into potentially risky affairs; I’ve plenty to say on this feature alone, so I’ll leave it at that for the time being. In terms of gameplay, wherein (least in the beta build) you can decide to go it alone, team up with another or join a party of four, Sea of Thieves is a hands-on, labor-focused experience, stripping away all hereditary comforts with the interface such as a mini-map or objective indicators alike in favor of more communicative and team-based, working together.

Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate ship. The result is what Rare is attempting to create with their next major game Sea of Thieves, which is a massive multiplayer pirate game . MMPG is not a recognized term in the gaming world, but it is basically what it sounds like. A group of friends get together on a pirate ship and do pirate things together. This can include exploring the seven seas, going on hunts for buried treasure, going to battle with other pirate ships, or just enjoying a rowdy booze cruise on the ship drinking and making music.

It’s in no way surprising that the mantra of "…but what do I do?" or variations thereupon, has lingered over Sea of Thieves News|Https://seaofthievesfans.Com/ of Thieves like a pungent-but-irremovable odor. While there was always a strong case that there’d already been a fair amount of intrigue built up for what Rare — proper Rare that is, not Kinect Sports-shackled "Rare" — was cooking-up, prior to and since its reveal back at E3 2015 (which admittedly garnered somewhat of a deflated "eeeeeehhhhhh" reaction from yours truly), details pertaining to its content, its progression, its finer details outside of an odd sample of footage and some rather unfunny plodding through voluntary player commentary, have been somewhat conserved. For what purpose though; after all, you and I both know Microsoft need all the good marketing they can get their hands on if they’re to give Xbox a reasonable chance in 2018.